She’s advised to let the knights take care of these issues, but Gradriel decides to sneak out of the castle to observe everything firsthand. There’s all kinds of trouble afoot, ranging from witches that are kidnapped to kids to dragons that are terrorizing the populace. The young princess Gradriel has been put in charge of the kingdom, and begins listening to the pleas of her subjects. The intro shows the queen kicking the ass to some invading monsters, before forwarding to the present day. Princess Crown takes place in the kingdom of Valendia, which, unlike medieval kingdoms in most traditional fantasy stories, is a matriarchy. As a gorgeous side-scrolling action-RPG, it’s effectively the origin of Vanillaware’s games, if not quite in name, as the company hadn’t been established yet. He was later put in charge in Princess Crown, a joint effort between Atlus and Sega, in the later days of the Sega Saturn. The signature style is primarily due to artist George Kamitani, who got his start in the video game business as a graphic designer for Capcom on their Dungeons and Dragons beat-em-ups. Japanese game developer Vanillaware has a long standing reputation for absolutely gorgeous 2D visuals, with titles including Odin Sphere, Muramasa: The Demon Blade, Grand Knights History, Grim Grimoire, and Dragon’s Crown.
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